Citatio: Thesaurus Linguarum Hethaeorum digitalis, hethiter.net/: TLHdig KUB 50.52 (2021-12-31)

1′ ] x x-x a-pé-e-da-aš[he:{DEM2/3.D/L.PL, DEM2/3.GEN.PL};
he:DEM2/3.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
sacrificial pit:INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
sacrificial pit:HITT.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

a-pé-e-da-aš[
he
{DEM2/3.D/L.PL, DEM2/3.GEN.PL}
he
DEM2/3.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
sacrificial pit
INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
sacrificial pit
HITT.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

2′ -k]án? ar-ḫato stand:1SG.PRS.MP;
away:;
away from:;
border:{NOM.COLL.C, ACC.COLL.C};
border:{VOC.SG, ALL, STF}
pé-e-da-anplace:{NOM.SG.N, ACC.SG.N, GEN.PL, STF};
to take:{PTCP.NOM.SG.N, PTCP.ACC.SG.N, PTCP.INDCL};
to send:3SG.PST
in-nàr-r[a-wa-tarsprightliness:{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, STF}


ar-ḫapé-e-da-anin-nàr-r[a-wa-tar
to stand
1SG.PRS.MP
away

away from

border
{NOM.COLL.C, ACC.COLL.C}
border
{VOC.SG, ALL, STF}
place
{NOM.SG.N, ACC.SG.N, GEN.PL, STF}
to take
{PTCP.NOM.SG.N, PTCP.ACC.SG.N, PTCP.INDCL}
to send
3SG.PST
sprightliness
{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, STF}

3′ ]x KÙ.GA!pure:{(UNM)} GI.GÌR?(unk. mng.):{(UNM)} an-za-a-ašto be warm:{PTCP.NOM.SG.C, VOC.SG};
(animal):{NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
we:{PPROa.1PL.DAT/ACC, PPROa.1PL.NOM};
Anza:{GN.NOM.SG.C, GN.GEN.SG}
SIG₅[-ruto put in order; to become good:3SG.IMP.MP

KÙ.GA!GI.GÌR?an-za-a-ašSIG₅[-ru
pure
{(UNM)}
(unk. mng.)
{(UNM)}
to be warm
{PTCP.NOM.SG.C, VOC.SG}
(animal)
{NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
we
{PPROa.1PL.DAT/ACC, PPROa.1PL.NOM}
Anza
{GN.NOM.SG.C, GN.GEN.SG}
to put in order
to become good
3SG.IMP.MP

4′ ]-i GÙB-zato the left:ADV;
left side:ABL;
left side:{(UNM)};
to become unfavourable:3SG.PRS;
state of being left:{(UNM)};
left:{(UNM)}
[


GÙB-za
to the left
ADV
left side
ABL
left side
{(UNM)}
to become unfavourable
3SG.PRS
state of being left
{(UNM)}
left
{(UNM)}

5′ ]-ma NU.ŠE-duto become unfavourable:3SG.IMP KÚR-zaenemy:ABL;
enemy:{(UNM)}
GÙB-tarstate of being left:{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N} ŠA-ašof:{GEN.SG, GEN.PL}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC} x[

NU.ŠE-duKÚR-zaGÙB-tarŠA-aš
to become unfavourable
3SG.IMP
enemy
ABL
enemy
{(UNM)}
state of being left
{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N}
of
{GEN.SG, GEN.PL}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

6′ ]x SUM-zaonion:ABL;
to give:PTCP.NOM.SG.C;
onion:{(UNM)};
to give:{3SG.PRS, 3SG.PST, 3PL.PRS};
to give:3SG.PRS;
to give:3SG.PRS.IMPF;
gift:{(UNM)}
2-NUtwo-(?):;
second:
KÚR-zaenemy:ABL;
enemy:{(UNM)}
ZAG-tarrightness:{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N} battle:{(UNM)};
to fight:3SG.PRS.IMPF;
to fight:3SG.PRS
KASKAL[way:{(UNM)};
to set on the road:3SG.PRS

SUM-za2-NUKÚR-zaZAG-tarKASKAL[
onion
ABL
to give
PTCP.NOM.SG.C
onion
{(UNM)}
to give
{3SG.PRS, 3SG.PST, 3PL.PRS}
to give
3SG.PRS
to give
3SG.PRS.IMPF
gift
{(UNM)}
two-(?)

second
enemy
ABL
enemy
{(UNM)}
rightness
{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N}
battle
{(UNM)}
to fight
3SG.PRS.IMPF
to fight
3SG.PRS
way
{(UNM)}
to set on the road
3SG.PRS

7′ DI]NGIRMEŠ-ašdivinity:GEN.SG;
deity:{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
god:{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
divinity:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
deity:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
enthusiastic:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
god:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
god:{HURR.ABS.SG, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
[


DI]NGIRMEŠ-aš
divinity
GEN.SG
deity
{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
god
{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
divinity
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
deity
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
enthusiastic
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
god
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
god
{HURR.ABS.SG, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

8′ ]x-iš KÚRenemy:{(UNM)} URU-LUM-ma-ašcity:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}=={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}==={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
ULnot:NEG x[

KÚRURU-LUM-ma-ašUL
enemy
{(UNM)}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}=={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}==={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
not
NEG

9′ ]x-ga SIG₅-rùto put in order; to become good:3SG.IMP.MP SIG₅-zato put in order; to become good:PTCP.NOM.SG.C;
right(-side):HITT.ABL;
(low-ranking) officer:ABL;
well:{FNL(t).NOM.SG.C, VOC.SG};
to put in order; to become good:3SG.PRS.MP;
well:{(UNM)}
EGIR.UD-MIthe future:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)};
the future:{(UNM)}
[

SIG₅-rùSIG₅-zaEGIR.UD-MI
to put in order
to become good
3SG.IMP.MP
to put in order
to become good
PTCP.NOM.SG.C
right(-side)
HITT.ABL
(low-ranking) officer
ABL
well
{FNL(t).NOM.SG.C, VOC.SG}
to put in order
to become good
3SG.PRS.MP
well
{(UNM)}
the future
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}
the future
{(UNM)}

10′ ]x ŠA KÚRenemy:{GEN.SG, GEN.PL} IZIfire:{(UNM)} battle:{(UNM)};
to fight:3SG.PRS.IMPF;
to fight:3SG.PRS
KASKAL[way:{(UNM)};
to set on the road:3SG.PRS


ŠA KÚRIZIKASKAL[
enemy
{GEN.SG, GEN.PL}
fire
{(UNM)}
battle
{(UNM)}
to fight
3SG.PRS.IMPF
to fight
3SG.PRS
way
{(UNM)}
to set on the road
3SG.PRS

11′ ]x-ki URUcity:{(UNM)};
city:{HURR.ABS.SG, STF}
KALStag-god:{DN(UNM), DN.HURR.ABS};
KAL:{PNm(UNM)};
Kurunta:{PNm(UNM)}
ša-ra-a[up:;
(wooden object):{ALL, VOC.SG, STF};
(unk. mng.):HURR.ESS||HITT.D/L.SG

URUKALša-ra-a[
city
{(UNM)}
city
{HURR.ABS.SG, STF}
Stag-god
{DN(UNM), DN.HURR.ABS}
KAL
{PNm(UNM)}
Kurunta
{PNm(UNM)}
up

(wooden object)
{ALL, VOC.SG, STF}
(unk. mng.)
HURR.ESS||HITT.D/L.SG

12′ ]x-ta NINDA.LÀLhoney bread:{(UNM)} [

NINDA.LÀL
honey bread
{(UNM)}

13′ ]x a[r?(-)1

text breaks off

Oder SI[G₅?

1′ ] x x-x a-pé-e-da-aš[he:{DEM2/3.D/L.PL, DEM2/3.GEN.PL};
he:DEM2/3.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
sacrificial pit:INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
sacrificial pit:HITT.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

a-pé-e-da-aš[
he
{DEM2/3.D/L.PL, DEM2/3.GEN.PL}
he
DEM2/3.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
sacrificial pit
INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
sacrificial pit
HITT.INS={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

2′ -k]án? ar-ḫato stand:1SG.PRS.MP;
away:;
away from:;
border:{NOM.COLL.C, ACC.COLL.C};
border:{VOC.SG, ALL, STF}
pé-e-da-anplace:{NOM.SG.N, ACC.SG.N, GEN.PL, STF};
to take:{PTCP.NOM.SG.N, PTCP.ACC.SG.N, PTCP.INDCL};
to send:3SG.PST
in-nàr-r[a-wa-tarsprightliness:{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, STF}


ar-ḫapé-e-da-anin-nàr-r[a-wa-tar
to stand
1SG.PRS.MP
away

away from

border
{NOM.COLL.C, ACC.COLL.C}
border
{VOC.SG, ALL, STF}
place
{NOM.SG.N, ACC.SG.N, GEN.PL, STF}
to take
{PTCP.NOM.SG.N, PTCP.ACC.SG.N, PTCP.INDCL}
to send
3SG.PST
sprightliness
{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, STF}

3′ ]x KÙ.GA!pure:{(UNM)} GI.GÌR?(unk. mng.):{(UNM)} an-za-a-ašto be warm:{PTCP.NOM.SG.C, VOC.SG};
(animal):{NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
we:{PPROa.1PL.DAT/ACC, PPROa.1PL.NOM};
Anza:{GN.NOM.SG.C, GN.GEN.SG}
SIG₅[-ruto put in order; to become good:3SG.IMP.MP

KÙ.GA!GI.GÌR?an-za-a-ašSIG₅[-ru
pure
{(UNM)}
(unk. mng.)
{(UNM)}
to be warm
{PTCP.NOM.SG.C, VOC.SG}
(animal)
{NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
we
{PPROa.1PL.DAT/ACC, PPROa.1PL.NOM}
Anza
{GN.NOM.SG.C, GN.GEN.SG}
to put in order
to become good
3SG.IMP.MP

4′ ]-i GÙB-zato the left:ADV;
left side:ABL;
left side:{(UNM)};
to become unfavourable:3SG.PRS;
state of being left:{(UNM)};
left:{(UNM)}
[


GÙB-za
to the left
ADV
left side
ABL
left side
{(UNM)}
to become unfavourable
3SG.PRS
state of being left
{(UNM)}
left
{(UNM)}

5′ ]-ma NU.ŠE-duto become unfavourable:3SG.IMP KÚR-zaenemy:ABL;
enemy:{(UNM)}
GÙB-tarstate of being left:{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N} ŠA-ašof:{GEN.SG, GEN.PL}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC} x[

NU.ŠE-duKÚR-zaGÙB-tarŠA-aš
to become unfavourable
3SG.IMP
enemy
ABL
enemy
{(UNM)}
state of being left
{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N}
of
{GEN.SG, GEN.PL}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

6′ ]x SUM-zaonion:ABL;
to give:PTCP.NOM.SG.C;
onion:{(UNM)};
to give:{3SG.PRS, 3SG.PST, 3PL.PRS};
to give:3SG.PRS;
to give:3SG.PRS.IMPF;
gift:{(UNM)}
2-NUtwo-(?):;
second:
KÚR-zaenemy:ABL;
enemy:{(UNM)}
ZAG-tarrightness:{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N} battle:{(UNM)};
to fight:3SG.PRS.IMPF;
to fight:3SG.PRS
KASKAL[way:{(UNM)};
to set on the road:3SG.PRS

SUM-za2-NUKÚR-zaZAG-tarKASKAL[
onion
ABL
to give
PTCP.NOM.SG.C
onion
{(UNM)}
to give
{3SG.PRS, 3SG.PST, 3PL.PRS}
to give
3SG.PRS
to give
3SG.PRS.IMPF
gift
{(UNM)}
two-(?)

second
enemy
ABL
enemy
{(UNM)}
rightness
{FNL(tar).NOM.SG.N, FNL(tar).ACC.SG.N, FNL(tar).NOM.PL.N, FNL(tar).ACC.PL.N}
battle
{(UNM)}
to fight
3SG.PRS.IMPF
to fight
3SG.PRS
way
{(UNM)}
to set on the road
3SG.PRS

7′ DI]NGIRMEŠ-ašdivinity:GEN.SG;
deity:{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
god:{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL};
divinity:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
deity:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
enthusiastic:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
god:{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC};
god:{HURR.ABS.SG, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
[


DI]NGIRMEŠ-aš
divinity
GEN.SG
deity
{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
god
{FNL(a).NOM.SG.C, GEN.SG, VOC.SG, GEN.PL, D/L.PL}
divinity
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
deity
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
enthusiastic
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
god
{(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
god
{HURR.ABS.SG, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

8′ ]x-iš KÚRenemy:{(UNM)} URU-LUM-ma-ašcity:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}=={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC};
city:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}==={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
ULnot:NEG x[

KÚRURU-LUM-ma-ašUL
enemy
{(UNM)}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}=={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
city
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}==={CNJctr=PPRO.3SG.C.NOM, CNJctr=PPRO.3PL.C.ACC}
not
NEG

9′ ]x-ga SIG₅-rùto put in order; to become good:3SG.IMP.MP SIG₅-zato put in order; to become good:PTCP.NOM.SG.C;
right(-side):HITT.ABL;
(low-ranking) officer:ABL;
well:{FNL(t).NOM.SG.C, VOC.SG};
to put in order; to become good:3SG.PRS.MP;
well:{(UNM)}
EGIR.UD-MIthe future:{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)};
the future:{(UNM)}
[

SIG₅-rùSIG₅-zaEGIR.UD-MI
to put in order
to become good
3SG.IMP.MP
to put in order
to become good
PTCP.NOM.SG.C
right(-side)
HITT.ABL
(low-ranking) officer
ABL
well
{FNL(t).NOM.SG.C, VOC.SG}
to put in order
to become good
3SG.PRS.MP
well
{(UNM)}
the future
{a →(UNM), b →(UNM), c →(UNM), d →(UNM), e →(UNM), f →(UNM), g →(UNM), h →(UNM), i →(UNM), j →(UNM), k →(UNM), l →(UNM), m →(UNM)}
the future
{(UNM)}

10′ ]x ŠA KÚRenemy:{GEN.SG, GEN.PL} IZIfire:{(UNM)} battle:{(UNM)};
to fight:3SG.PRS.IMPF;
to fight:3SG.PRS
KASKAL[way:{(UNM)};
to set on the road:3SG.PRS


ŠA KÚRIZIKASKAL[
enemy
{GEN.SG, GEN.PL}
fire
{(UNM)}
battle
{(UNM)}
to fight
3SG.PRS.IMPF
to fight
3SG.PRS
way
{(UNM)}
to set on the road
3SG.PRS

11′ ]x-ki URUcity:{(UNM)};
city:{HURR.ABS.SG, STF}
KALStag-god:{DN(UNM), DN.HURR.ABS};
KAL:{PNm(UNM)};
Kurunta:{PNm(UNM)}
ša-ra-a[up:;
(wooden object):{ALL, VOC.SG, STF};
(unk. mng.):HURR.ESS||HITT.D/L.SG

URUKALša-ra-a[
city
{(UNM)}
city
{HURR.ABS.SG, STF}
Stag-god
{DN(UNM), DN.HURR.ABS}
KAL
{PNm(UNM)}
Kurunta
{PNm(UNM)}
up

(wooden object)
{ALL, VOC.SG, STF}
(unk. mng.)
HURR.ESS||HITT.D/L.SG

12′ ]x-ta NINDA.LÀLhoney bread:{(UNM)} [

NINDA.LÀL
honey bread
{(UNM)}

13′ ]x a[r?(-)1

text breaks off

Oder SI[G₅?
Oder SI[G₅?
0.56728506088257